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digital tutors unity mobile
project_files/Documents/designDocument.pdf 1.17 MB
project_files/Maya Files/data/biker_body_color.jpg 603.43 KB
project_files/Maya Files/data/biker_body_normal.jpg 449.96 KB
project_files/Maya Files/data/biker_eye_color.BMP 768.05 KB
project_files/Maya Files/data/biker_pants_color.jpg 724.40 KB
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project_files/Unity Mobile Game Development - User Interface Design/Documents/designDocument.pdf 1.17 MB
project_files/Unity Mobile Game Development - User Interface Design/Final Game Graphics/High Scores Menu/buttons/HIGH_SCORES_main_menu.psd 178.54 KB
project_files/Unity Mobile Game Development - User Interface Design/Final Game Graphics/High Scores Menu/high scores dialog/HIGH_SCORES_dialog.psd 2.20 MB
project_files/Unity Mobile Game Development - User Interface Design/Final Game Graphics/HUD/Cross Hairs/cursor_rifle.psd 122.26 KB
project_files/Unity Mobile Game Development - User Interface Design/Final Game Graphics/HUD/Cross Hairs/cursor_shotgun.psd 115.00 KB
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project_files/Maya Files/scenes/.mayaSwatches/goo_base_uv.ma.swatches 112.09 KB
project_files/Maya Files/scenes/.mayaSwatches/goo_corner.ma.swatches 96.16 KB
project_files/Maya Files/scenes/.mayaSwatches/goo_drain_closed.ma.swatches 96.13 KB
project_files/Maya Files/scenes/.mayaSwatches/goo_drain_open.ma.swatches 96.17 KB
project_files/Maya Files/scenes/.mayaSwatches/goo_egg.ma.swatches 96.17 KB
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nfo.nfo 2.11 KB
Digital.Tutors.Unity.Mobile.Game.Development.Character.and.Weapon.Modeling.with.Justin.Marshall.2011.part11.rar 55.90 MB
Digital.Tutors.Unity.Mobile.Game.Development.Character.and.Weapon.Modeling.with.Justin.Marshall.2011.part10.rar 95.37 MB
Digital.Tutors.Unity.Mobile.Game.Development.Character.and.Weapon.Modeling.with.Justin.Marshall.2011.part09.rar 95.37 MB
Digital.Tutors.Unity.Mobile.Game.Development.Character.and.Weapon.Modeling.with.Justin.Marshall.2011.part08.rar 95.37 MB
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01-CharacterWeaponModeling/project_files.zip 408.35 MB
01-CharacterWeaponModeling/05. Building game-ready geometry for the shotgun.flv 76.09 MB
01-CharacterWeaponModeling/11. Finishing the player texture in Photoshop.flv 72.86 MB
01-CharacterWeaponModeling/09. Modifying the high-resolution player model.flv 67.11 MB
01-CharacterWeaponModeling/08. Creating game-ready geometry for the tick.flv 65.40 MB
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project_files/GUI Functionality/Assets/Custom Scripts/_GUIClasses.js 4.99 KB
project_files/GUI Functionality/Assets/Custom Scripts/AssaultRifle.js 5.19 KB
project_files/GUI Functionality/Assets/Custom Scripts/Crosshair GUI.js 609.00 B
project_files/GUI Functionality/Assets/Custom Scripts/DamageController.js 1.22 KB
project_files/GUI Functionality/Assets/Custom Scripts/DrawAmmo.js 821.00 B
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project_files/Level Design/Assets/Editor/AssignMaterial.js 622.00 B
project_files/Level Design/Assets/Imported Assets/Models/Level Sections/Optimized Materials/Arches.mat 3.34 KB
project_files/Level Design/Assets/Imported Assets/Models/Level Sections/Optimized Materials/BrickWall.mat 3.34 KB
project_files/Level Design/Assets/Imported Assets/Models/Level Sections/Optimized Materials/Cracked_Paint.mat 3.35 KB
project_files/Level Design/Assets/Imported Assets/Models/Level Sections/Optimized Materials/Door.mat 3.34 KB
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Lighting and Lightmapping/gameLevel_lightMapping/Assets/Imported Assets/Models/Environment/LevelSections/Geometry/.mayaSwatches/corner_section_a_rev.ma.swatches 52.50 KB
Lighting and Lightmapping/gameLevel_lightMapping/Assets/Imported Assets/Models/Environment/LevelSections/Geometry/.mayaSwatches/corner_section_b_rev.ma.swatches 212.80 KB
Lighting and Lightmapping/gameLevel_lightMapping/Assets/Imported Assets/Models/Environment/LevelSections/Geometry/.mayaSwatches/curve_section_rev.ma.swatches 56.53 KB
Lighting and Lightmapping/gameLevel_lightMapping/Assets/Imported Assets/Models/Environment/LevelSections/Geometry/.mayaSwatches/intersection.ma.swatches 144.26 KB
Lighting and Lightmapping/gameLevel_lightMapping/Assets/Imported Assets/Models/Environment/LevelSections/Geometry/Materials/corner_section_a_rev-corner_section_a_arches_mat.mat 3.38 KB
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project_files/Notification Center/Assets/Editor/EditorActions.js 245.00 B
project_files/Notification Center/Assets/Editor/TextureEditor.cs 12.93 KB
project_files/Notification Center/Assets/Imported Assets/Models/Enemy_tick/Materials/tick_animations_final-blinn1.mat 3.22 KB
project_files/Notification Center/Assets/Imported Assets/Models/Enemy_tick/tick_animations_final.ma 417.23 KB
project_files/Notification Center/Assets/Imported Assets/Models/Enemy_tick/tick_diffuse.mat 3.50 KB
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iron-dtumgdldt.r13 47.68 MB
iron-dtumgdldt.r01 47.68 MB
iron-dtumgdldt.r02 47.68 MB
iron-dtumgdldt.r03 47.68 MB
iron-dtumgdldt.r04 47.68 MB
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Digital.Tutors.Designing.Mobile.Games.with.a.Game.Design.Document.rar 333.57 MB
1.mp4 6.06 MB
2.mp4 16.08 MB
3.mp4 7.54 MB
4.mp4 7.68 MB
5.mp4 10.15 MB
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Project_Files/Unity Multiplayer Game Development with Node.zip 22.71 KB
23. Synchronizing Player Follows.mp4 72.32 MB
27. Creating a Targeting Class.mp4 67.78 MB
20. Creating a Spawner Factory.mp4 66.34 MB
14. Moving other Players.mp4 60.06 MB
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11.mp4 33.54 MB
5.mp4 29.61 MB
4.mp4 28.66 MB
9.mp4 27.06 MB
10.mp4 22.87 MB
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Exercise Files/Exercise Files.zip 1.03 MB
1.mp4 4.95 MB
2.mp4 18.49 MB
3.mp4 21.50 MB
4.mp4 28.66 MB
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Digital Tutors - Creating an Endless Runner Game for Mobile in Unity.zip.zip 503.46 MB
11.mp4 33.54 MB
5.mp4 29.61 MB
4.mp4 28.66 MB
9.mp4 27.06 MB
10.mp4 22.87 MB
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01. Introduction and project overview.mp4 9.51 MB
02. Understanding shaders.mp4 12.51 MB
03. Creating a simple shader.mp4 27.99 MB
04. Adding textures.mp4 45.86 MB
05. Adding specularity.mp4 88.30 MB
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01. Introduction and project overv.mp4 9.14 MB
02. Setting up the torch prefab.mp4 66.89 MB
03. Setting up the torch socket.mp4 61.40 MB
04. Creating the torch trigger.mp4 58.02 MB
05. Picking up the torch.mp4 87.01 MB
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01. Introduction and project overview.mp4 6.09 MB
02. Creating and applying scripts.mp4 8.45 MB
03. Creating variables.mp4 13.25 MB
04. Assignment and arithmetic operators.mp4 13.51 MB
05. Logical and comparison operators.mp4 13.29 MB
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